Real attacks

To start work with the real attacks click the button Real attacks at a toolbar in main window of the attack manager (Picture 1).

Picture 1. Launching the window of work with real attacks

The scheduled real attacks are shown in the left part of the window Real attacks. The transits list of the selected task is shown in the right part.

Assignment of buttons:

  • New mass attack
    Mass attack creation (see below for more details). Planning of the simultaneous attack immediately on several enemy habitats. Silver is calculated in such a way that the order of taking the targets does not matter: all habitats will be captured for sure. The tasks which were created earlier are considered in silver calculating.
  • New free attack
    Attack planning on habitats where the army will not meet the resistance. Arrival time on the next target displaces for 11 minutes. After attack on fortress or city this interval increase to 51 minutes. Silver is calculated in such a way that the order of targets taking does matter (see below for more details).
  • Edit
    Editing of the selected task.
  • Delete
    Deleting of the marked tasks.

If the captured habitat belongs to one of the connected accounts, AltaBot before battle will automatically withdraw all troops from it (including foreign support) and organize taking of the target without resistance.

Data in tables are updated each 30 seconds.

Example 1. Mass attack creation

Click the button New mass attack in the window Real attacks.

Click the button Search and insert links on the habitats (Picture 2).

Picture 2. Search of targets for the mass attack

You can also select habitats from the reserves list of the connected accounts. For this purpose press the button Reservations.

The AltaBot active work with game server is required for loading the information about reserves. The wait time directly depends on reserves quantity and their location on map. For example, loading of data on 30 reservations can take about half-minute. For this time the interface of the program will be unavailable.

Click the button Attack power to set the number of soldiers on each target. The left click on a cell allows to change value (Picture 3).

Picture 3. Choice of unit power for the mass attack

Unit power specifies separately for each type of troops. For example, the value 10 000 in a cell Infantry means that at least 10 000 soldiers of infantry shall come to the target. It can be a squad from 3 000 Swordsman, 5 000 Berserkers and 2 000 Siege Weapons. Or just from 10 000 Swordsman.

Use the button Set default values to set the value for all targets by default. The button Default values will open an additional window in which it is possible to change values by default for each type of the habitat.

Click the button OK in the window Attack power to save changes by unit power and continue attack planning.

Set the parameters of mass attack:

  • Arrival time
    Arrival time to the target.
  • Arrival dispersion
    For example, arrival time is 6:00, dispersion is 30 minutes. In this case, time of the battle for each target will be randomize in time window from 6:00 to 6:30. Dispersion is calculated separately for each account involved in the attack.
  • Maximum travel time (hours)
    Maximum transit time.
  • Join attack
    The value Yes allows to assign several accounts on one target at once if there are not enough units of one player to achieve the required attack power. It is not recommended to use without emergency. Come out using several accounts only on large targets, for example cities.
  • Knocking down of first round
    Using of a special transit with the small travel time to knock down the start time of the battle unexpectedly. The shift in the time of the first round can lead to the formation of unclosed rounds in the defensive bridge of the enemy. For more about this tactic, see Bridges section.
  • Resources to capture
    Resources that can be used to capture. If you do not plan to capture habitats (for example, you only wish help to ally), select No resources.
  • Extra silver (castles)
    Excessive amounts of silver which will be used in the calculations. For example, a player has a 98 castles. Value is set to 3. Silver for capture will be calculated on the basis that the player has not 98, but 101 castles.
  • Silver modifier, %
    Relative silver modifier which will be used in the calculations. For example, when you plan the attack on a day when the cost of the capture of the habitats will be halved, the option value must be set to 50%.
  • Units for resources
    Types of units that can be used to delivery of resources (silver and rubies).
  • Units for attack power
    Types of units that are allowed to be used for attack power.
  • Castles, Fortress, Cities
    Habitats types, which will take part in attack.
  • Auto return of units
    The value Yes allows return soldiers to home after a successful capture. The return is not earlier than 12 hours after the start of the battle and assuming that in the next hour, the habitat will not be attacked.
  • Ignore incoming attacks
    Ignore incoming attack transits when assigning units to a task. By default, the free pool of units includes only those troops that can not be affected by enemy attacks. This avoids unplanned losses of reserved units when repelling an incoming attack. Enabling this option increases the chances of finding a solution, but reduces the reliability of the task.
  • Players with resources
    Choice accounts, which should capture the habitats (optionally). Typically, these are small accounts (guns), which delivers resources to the target for capture. After the successful attack the habitat gets from the gun to the main account. Use of guns allows to avoid loss of silver on big accounts in a case of the unsuccessful attack.
  • Players with units
    Choice accounts that provide attack power.

If you will often practice the outputs on one target using several accounts, the enemy can guess that accounts are controlled by the same person. Remember, the less enemy knows about you, the better.

Click the button Find solution to start find the solution. The list of formed tasks will appear the right part of the window.

Search time of solutions depends on the quantity of attacked targets and your system performance. For example, search of the solution to attack 25 targets can take about two minutes.

Click the button OK to save the tasks and AltaBot will immediately start their execution. The button Cancel will delete all created tasks and close the window.

Example 2. Attack creation on free habitats

Click the button New free attack in the window Real attacks.

Click the button Search and insert links on the habitats (Picture 4).

Picture 4. Search of targets for the attack on free habitats

You can also select habitats from the list of reserves in the connected accounts. For this purpose, click the button Reservations.

The AltaBot active work with game server is required for loading the information about reserves. The wait time directly depends on reserves quantity and their location on map. For example, loading of data on 30 reservations can take about half-minute. For this time the interface of the program will be unavailable.

Click the button Attack power to set the number of soldiers on each target. The left click on a cell allows to change value (Picture 5).

Picture 5. Choice of unit power for the free attack

Unit power specifies separately for each type of troops. For example, the value 10 000 in a cell Infantry means that at least 10 000 soldiers of infantry shall come to the target. It can be a squad from 3 000 Swordsman, 5 000 Berserkers and 2 000 Siege Weapons. Or just from 10 000 Swordsman.

Use the button Set default values to set the value for all targets by default. The button Default values will open an additional window in which it is possible to change values by default for each type of the habitat.

Set the parameters of attack:

  • Arrival time
    Arrival time to the target.
  • Arrival dispersion
    For example, arrival time is 6:00, dispersion is 30 minutes. In this case, time of the battle for each target will be randomize in time window from 6:00 to 6:30. Dispersion is calculated separately for each account involved in the attack.
  • Maximum travel time (hours)
    Maximum transit time.
  • Time shift in minutes (not less)
    Shift the time of arrival of troops for each subsequent target (in minutes). For example, if the previous target was a fortress, a value of Fortress 51 will cause the troops to arrive 51 minutes later at the next target.
  • Join attack
    The value Yes allows to assign several accounts on one target at once if there are not enough units of one player to achieve the required attack power. It is not recommended to use without emergency. Come out using several accounts only on large targets, for example cities.
  • Resources to capture
    Resources that can be used to capture. If you do not plan to capture habitats (for example, you only wish help to ally), select No resources.
  • Extra silver (castles)
    Excessive amounts of silver which will be used in the calculations. For example, a player has a 98 castles. Value is set to 3. Silver for capture will be calculated on the basis that the player has not 98, but 101 castles.
  • Silver modifier, %
    Relative silver modifier which will be used in the calculations. For example, when you plan the attack on a day when the cost of the capture of the habitats will be halved, the option value must be set to 50%.
  • Units for resources
    Types of units that can be used to delivery of resources (silver and rubies).
  • Units for attack power
    Types of units that are allowed to be used for attack power.
  • Castles, Fortress, Cities
    Habitats types, which will take part in attack.
  • Auto return of units
    The value Yes allows return soldiers to home after a successful capture. The return is not earlier than 12 hours after the start of the battle and assuming that in the next hour, the habitat will not be attacked.
  • Ignore incoming attacks
    Ignore incoming attack transits when assigning units to a task. By default, the free pool of units includes only those troops that can not be affected by enemy attacks. This avoids unplanned losses of reserved units when repelling an incoming attack. Enabling this option increases the chances of finding a solution, but reduces the reliability of the task.
  • Players with resources
    Choice accounts, which should capture the habitats (optionally). Typically, these are small accounts (guns), which delivers resources to the target for capture. After the successful attack the habitat gets from the gun to the main account. Use of guns allows to avoid loss of silver on big accounts in a case of the unsuccessful attack.
  • Players with units
    Choice accounts that provide attack power.

Press the button Find solution to start search of the solution. The list of formed tasks will appear in the right part of the window.

Search time of solutions depends on the quantity of attacked targets and your system performance. For example, search of the solution to attack 25 targets can take about two minutes.

Click the button OK to save the tasks and AltaBot will immediately start their execution. The button Cancel will delete all created tasks and close the window.

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