Main window of economy manager

Assignment of toolbar buttons (Picture 1):

Picture 1. Toolbar of economy manager

There is a table with a list of accounts to which the bot is connected at the top of the main window (Picture 2). By default, data in the table is updated every 30 seconds.

Picture 2. Economy manager: list of connected accounts

Nick Player name
Shows the constructed global buildings and those which are under construction.
Points Player rankings
UA Quantity of habitats under attack
Shows the name of the habitat under attack when it is pointed.
UD Quantity of unread personal and system messages
UR Quantity of unread reports
Ca Quantity of castles
Ft Quantity of fortresses
Ct Quantity of cities
People Occupancy percentage of all farms
Shows the total number of free people in the empire when it is pointed.
Copper Occupancy percentage of all copper stores
Shows the total number of copper in the empire, in incoming transits and capacity of copper stores when it is pointed.
Silver Occupancy percentage of all silver stores
Shows the total number of silver in the empire, in incoming transits and capacity of siver stores when it is pointed.
Gold Quantity of gold
Ruby Quantity of rubies
Shows capacity of rubies store when it is pointed.
SCa Castles quantity that can be captured using the silver
SFt Fortresses quantity that can be captured using the silver
SCt Cities quantity that can be captured using the silver
  The following columns show the total number of unit's types in the empire. All units are considered: at home, on missions, in process of hiring, transit, support and attack. If the cells are highlighted in blue, it means that some units of this type are in support. When it is pointed, shows the units rate by their current employment.
SpM Quantity of Spearmen
CrM Quantity of Crossbowmen
AHm Quantity of Armored Horseman
SwM Quantity of Swordsman
Ar Quantity of Archers
LHm Quantity of Lancer Horseman
Br Quantity of Berserkers
NAr Quantity of Nordic Archers
AxR Quantity of Axe Riders
SiT Quantity of Siege Towers
Ba Quantity of Ballistae
Tr Quantity of Trebuchets
PuC Quantity of Pushcarts
OxC Quantity of Oxcarts
Sh Quantity of Ships

There is a table with the habitats list of selected account in the middle of main window (Picture 3):

Picture 3. Economy manager: habitats list of selected account

Name Habitat name
Shows the habitat identifier when it is pointed. The right click opens the additional menu which allows to rename the habitat, copy the description in a clipboard or its link, pause/resume missions in the habitat.
Points Habitat level
The habitat is highlighted in blue if it is assigned as a donor for a global building construction. The trade will suspend for the resources accumulation.
Template Template binding to the habitat
Double click will launch a window of fast template binding to the habitat.
AT The number of transits which are attacking habitat
Shows more detailed information about the attacks which are grouped in arrival time when it is pointed.
BQ The quantity of the buildings which are in process of construction
KQ The quantity of the sciences which are in process of research
UQ The quantity of active tasks for units hiring
Wood The quantity of wood in the habitat
Shows capacity of store when it is pointed.
Stone The quantity of stone in the habitat
Shows capacity of store when it is pointed.
Ore The quantity of ore in the habitat
Shows capacity of store when it is pointed.
People The quantity of vacant people in the habitat
Copper The quantity of copper in the habitat
Shows total quantity of copper in incoming transits and capacity of store when it is pointed.
Silver The quantity of silver in the habitat
Shows total quantity of silver in incoming transits and capacity of store when it is pointed.
  The following columns show the total number of units’ types in the habitat. All units are considered: at home, on missions, in process of hiring, in transits, support and attack. If the cells are highlighted in blue, it means that some units of this type are in support. When it is pointed, shows the units rate by their current employment.
SpM Quantity of Spearmen
CrM Quantity of Crossbowmen
AHm Quantity of Armored Horsemen
SwM Quantity of swordsmen
Ar Quantity of Archers
LHm Quantity of Lancer Horsemen
Br Quantity of Berserkers
NAr Quantity of Nordic Archers
AxR Quantity of Axe Riders
SiT Quantity of Siege Towers
Ba Quantity of Ballistae
Tr Quantity of Trebuchets
PuC Quantity of Pushcarts
OxC Quantity of Oxcarts
Sh Quantity of Ships

There are tabs with detailed information about the habitat and its development plan according to template of binding at the bottom of the main window (Picture 4):

Picture 4. A tasks for habitat according to template of binding

  • Buildings
    • In progress
      The buildings which are in process of construction.
    • Constructed
      The buildings which have been constructed in the habitat.
    • Waiting list
      The buildings turn for improvement according to template of binding.
  • Knowledge
    • In progress
      The knowledge which are in process of research.
    • Explored
      The knowledge which have been studied in the habitat.
    • Waiting list
      The knowledge turns for studding according to template of binding.
  • Missions
    • In progress
      Missions which have been launched in the habitat.
    • Waiting list
      The list of all possible missions for this type of habitats. The missions marked by a tick will be launched as soon as in the habitat will be enough resources and units for their execution. Blue color of a cell Duration reports that this mission is already executing.
  • Units
    • In progress
      Active tasks for hiring the units
    • Waiting list
      The expense of units in the habitat and their hiring limits according to the template binding. Red color of a cell Total is about that the units of this type were employed more, than it is required in a template.
  • Market
    • Incoming transits
      Transits that returns from the resources exchanging.
    • Settings
      Parameters of resources exchange. For more information go to Template manager section.
  • Farming
    • Outgoing transits
      Transits which are in travel to target.
    • Incoming transits
      Transits which are returning from robbery.
    • Combat formations
      Unit's formations which are used for robbery, according to template of binding.
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